Alec Tremblay
Experience & Professional Development
PlayStation Studios Visual Arts
San Diego, CA
San Diego, CA
Technical Artist Intern (Tools and Pipeline Developer)
May 2023 - Aug 2023 (4 months)
May 2023 - Aug 2023 (4 months)
- Programmed pipeline and tools in Python for Autodesk Maya with PyQt/Pyside2 GUI.
- Rewrote old tools to conform to modern coding standards and best practices.
- Designed a tool that replaces Maya Shelf Editor with a custom UI and pipelines tool deployment across several supported Maya versions.
- Authored comprehensive user-facing documentation and tutorials on Confluence.
Steamroller Technologies
Mount Dora, FL
Mount Dora, FL
Pipeline Developer Intern
May 2022 - Aug 2022 (4 months)
May 2022 - Aug 2022 (4 months)
- Worked on designing and developing a pipeline for Unity and Unreal Engine in Python, version control with Plastic SCM, CI/CD with Jenkins, Agile tasking and project management with Jira.
- Developed a Jira task submission UI in Slack with Slack Bolt and Atlassian’s REST API. Developers can submit tasks through Slack that will be sent to their producer and created automatically with one button press to approve the task.
College of Motion Picture Arts, Florida State University
Tallahassee, FL
Tallahassee, FL
Virtual Production Research Intern
Mar 2021 - Apr 2022 (1 year 2 months)
Mar 2021 - Apr 2022 (1 year 2 months)
- Developed a VR tour of Reims Cathedral for Oculus Quest in Unreal Engine from laser scans and reference photography - completed scan processing in Reality Capture, retopology and texture cleanup in Blender.
- Helped start FSU’s virtual production program, by constructing and configuring an LED volume for virtual production and real-time motion tracked RED camera. Operated Unreal during shoots, virtually moving lights, changing setups, troubleshooting, etc.
FSU Game Development Club (DevLUp FSU)
Tallahassee, FL
Tallahassee, FL
President
Aug 2023 - May 2024 (10 months)
Aug 2023 - May 2024 (10 months)
- Designed, organized and taught dozens of weekly hands-on workshops on programming, math, 3D art and animation.
- Created a club website and grew attendance with blog posts, Discord and Instagram.
- Hosted game jams (hackathons) and games industry recruiters from Epic Games and PlayStation.
Education
Florida State University
Tallahassee, FL
Tallahassee, FL
BS, Computer Science (3.5 GPA)
Aug 2020 - Jun 2024
Aug 2020 - Jun 2024
Projects
Physics-Driven Liquid Beer in Unreal Engine 5
Unreal Engine 5, Blender, Photoshop
Unreal Engine 5, Blender, Photoshop
- Blueprint script calculates liquid surface position/normal and “turbulence” from bottle movement and rotation, sends to material.
- Material creates masks with custom render layer and position information to shade liquid, the liquid surface, and glass differently on one mesh, with a sine material function to make the liquid surface appear non-planar.
- Foam and bubbles appear when upset and dissipate when at rest.
5x Game Jams (Production, Development)
Godot Engine(gdscript) and Unreal Engine 4(Blueprint), Git/Plastic SCM, Blender/Maya, Photoshop
Godot Engine(gdscript) and Unreal Engine 4(Blueprint), Git/Plastic SCM, Blender/Maya, Photoshop
- Coordinated production for five 3D games, each designed and produced in 48-72 hours.
- Programmed character controllers, animation state machines, random spread weapons, effects spawning and more.
- Made textures, materials, effects/particles, models, skeletal animations, and music in various styles.
Maya Procedural Snowman Creation Tool
Python, Maya.cmds API
Python, Maya.cmds API
- Python Maya native UI (have built Maya Qt UI for work) allows users to set values for snowman ball sizes, “happiness” (mouth curve profile), size and number of coal buttons and create snowmen with simple materials.
“Latte Rorschach Test” Website
Python, Django, HTML/CSS, SQLite3
Python, Django, HTML/CSS, SQLite3
- Developed a web application using Django in a team, designing and implementing the front-end with HTML/CSS.
- Defined server-side data structures and admin interface configuration for user content.
- Implemented database actions handling user submissions.
My Personal Website (has more projects!)
Jeykyll, HTML/CSS, JavaScript, Github Pages, AWS Lambda, Github Actions
Jeykyll, HTML/CSS, JavaScript, Github Pages, AWS Lambda, Github Actions
Skills, Languages, Tools
Skills: Software Engineering • Pipeline Design and Development • 3D Modeling, Texturing, Shading, Animation, Lighting, Cinematics • Agile Producing • Documentation
Languages: Python (Django, PySide2, MatPlotLib, Unreal/Maya/Blender APIs) • MEL • C++/C • C# (Unity, .NET Maui with XAML) • Java • SQL
Tools: Unreal Engine (Materials, Blueprint, Sequencer, Niagara) • Blender (Hard Surface, Animation, Lighting/Materials, Simulation) • Jira/Confluence • ShotGrid • Photoshop • Autodesk Maya • Substance Painter • Unity • Godot • Git/Github • AWS (EC2, Lambda) • Jenkins • DaVinci Resolve • Reaper
if you’re an employer looking at this post-application for a role, my resume may have changed since it was sent to you