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Mazda RX-8 Racecar in Unreal Engine 4

Modeled in Blender from a base mesh with textures made in Blender and Photoshop, rendered in Unreal Engine 4, with rasterized rendering for videos and interior shots and the path traced renderer for the exterior shots.

exterior1 exterior2 exterior3

For the stickers, while I would do this differently now with my current experience, I used a decal sheet with all the stickers with several UV sets for layers of stickers, and then material layers in Unreal so they could stack on top of each other. While it was incredibly time consuming to UV, and probably infeasible for production without some kind of rethinking to this approach workflow-wise, the entire car uses two quite small >2K textures for stickers while still looking quite good up close, instead of baking out giant maps for the entire car to achieve the same results: stickers

interior1 interior2 interior3

exterior4

I will, one day, write a blog about why I made this specific car